Projects

ICID Exhibition Gamified
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On January 7, 2026, the Institute of Creative Industries Design (ICID) at National Cheng Kung University (NCKU) in Taiwan hosted a showcase where all first-year PhD and Master's students presented designs they had created that semester. The exhibition was the final project for the Creative Industries Studies core course.
For my contribution, I developed a simple Game Boy Color game. The four of us PhD students displayed our creations in a room that closely resembled the setting featured in my game. Wanting to introduce my fellow PhD students to the visiting public, I created a digital twin of the room as a memorial of that day.

This game was developed in GB Studio. It was my first time using the engine, and I only had three days to finish the project along with an accompanying poster. Due to these time constraints, I couldn't implement everything I had envisioned. Originally, I wanted players to be able to create their own personalised avatar, walk around the room, and sign the guest book with their name. After playing, their avatar would be permanently displayed just outside the room in the corridor — a section that is also missing from the current version.
I had a further idea of using a Game Boy Camera on a second Game Boy to take photos of visitors, then printing them with a Game Boy Printer as a keepsake from the day. This also went unimplemented due to the limited time available.
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My Portfolio Gamified
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Welcome to a unique web adventure where you'll explore an island inspired by OÄŸulcan Temiz's personal website, OgulcanTemiz.com, as of October 1, 2023. This island and the game world reflect what OÄŸulcan's website and the internet might look like in a fictional, tangible form. It reimagines my website as an island on the ocean among other islands (small websites) and metropolises (social medias, big websites) on lands.
In 2013 I was taking Java classes at the uni. During these lessons, me and some friends were joking and laughing about creating a Pokemon game. And here it is, a fun idea that came true in 2023 after 10 years. Though, this game wasn't made in Java, but in Construct 3 engine, while I was learning and experimenting about game making. After trying Unreal Engine 5, GameMaker, GB Studio game engines, I found out Construct is the easiest one to start and build something rapidly with its intuitive visual coding structure and my limited knowledge of the topic.

Due to time constraints, the game remains unfinished. It's not a typical game with missions & rewards; rather ir offers a relaxed walking simulator like experience. Enjoy your journey on this nostalgic island adventure.
Game assets:
- Graphics: Pokemon Gold
- Music: Kara Sevda (chiptune) / Baris Manço & 8-Bit Dünyasi (YouTube);
A Journey / Joe Hisaishi
All copyrights belong to respective owners. I kindly request that you understand this project isn't intended for commercial purposes; it's a labor of love and passion. I extend my heartfelt credits and thanks to all the sources that have contributed to this project.
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R&D On Climate Change For Educational Purposes
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In collaboration with a private company, a university, and a municipality in the Netherlands, our six-month project tackled the urban heat island effect, resulting in significant community engagement. We developed a smart plant pot to raise environmental awareness and launched an educational campaign and website. I played a key role in technical development and promotion, including assembling electronic components, coding, and creating marketing materials. Additionally, I researched 3D printing technologies and contributed to writing articles on climate change, fostering community and sustainability.

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R&D of Turkey's First Clam-Shell Telescope Dome
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I formed and led a project team of 6 people for BSc’s final year project. We designed and prototyped Turkey’s first domestic clam-shell telescope dome from scratch for TUG to house a DIMM-type telescope. Click to read project documentation.

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R&D of Ping-Pong Ball Collector
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As part of a group project at university, we designed, built, and coded a ping-pong ball collector robot on the PIC microchip system, to compete against other robots. The robot is like cleaner robots in houses, but instead collects as many balls scattered on the floor as possible in a limited time frame. It uses an arm, stores the balls in its internal basket, and finally dumps them into a waste box. Click for the video.

Optimization of Robot Coding
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As part of a group project at university, we coded pre-built ‘Kilobot’ robot hardware, to compete against other groups. Robots simulated a swarm of ants following each other, pushing the limits of their capabilities. Click for the video.